This is a comparison between the to height maps (with and without blur) in action:
Blur:
As you can see, blur really smooth things out. Though, while you don't want the bricks to be rounded, you don't want them to have those artifacts they get without blur either. It's certainly something that could be worked on to get the best possible result.
This is really a huge difference compared to the old parallax diffuse shader:
This is really a huge difference compared to the old parallax diffuse shader:
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