Project: Some more details.

I currently working on the relief mapping shader for the KTH main building bricks, the goal is to make it look as much realistic as possible. The current shader which is used since the creation of the model last year is a parallax diffuse shader.

The stuff that I'm working with (creds to the guys that created this last year):

Original brick wall texture

Brick wall normal map:

KTH admin building with parallax diffuse shader:

The first thing that hit me was that the colors wasn't so realistic looking. The overall reddish is much more dull in reality. This becomes more clear when zooming in a where the light intensity is pretty high:

Though, this will be fairly easy to fix when implementing the new shader.

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