The new shader with new height map!

I've worked on a proper height map today, using gimp adding a transparent layer to the original texture. I tried a couple of different levels of gaussian blur, for smoothing out the edges a bit. I ended up using some blur and the result were pretty sweet.

This is a comparison between the to height maps (with and without blur) in action:

No blur


As you can see, blur really smooth things out. Though, while you don't want the bricks to be rounded, you don't want them to have those artifacts they get without blur either. It's certainly something that could be worked on to get the best possible result.

This is really a huge difference compared to the old parallax diffuse shader:

Though, this pictures doesn't make justice. In Unity, the difference is even greater, especially comparing the colors.

These are the height maps used:

No blur:


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